The city of Bezim, for Davinia Evan's book, "The Notorious Sorcerer". https://www.goodreads.com/en/book/show/59650738-notorious-sorcerer
I really enjoyed this project, especially since I was able to collaborate closely with Dee in the early stages of the city design.
I wanted Bezim to have a strong design aesthetic whilst remaining functional. Bezim also has a very distinguishing feature in that it suffered a magical catastrophe which cast large sections of the city into the sea (and led to the banning of magic, a major aspect of the plot).
So, I designed the old city as it would have been prior to the earthquake, and then the new city as it would have adapted with a suddenly altered proximity to the ocean. Much of this concept was strong in Dee's creation, so it was a very collaborative process where I made offers to her and we went from there.
verything was thoroughly worked out (in tandem with the author, Davinia) to ensure that Bezim not only looks good, but also works. Much like on the Blackwater city design (available to see in my portfolio), I put a lot of focus on functionality, so that the history of the city is visible in the patterns of growth and decay, where new roads and districts have formed and how. Cities are the fingerprint of civilisations, they tell the life story of the people who settled and survived. I feel that it takes a lot of practical understanding of how environments function to design them well. I had a lot of fun with this one!